1. Biddiss E, Beaton D, Chau T. Consumer design priorities for upper limb
prosthetics. Disabil Rehabil Assist Technol. 2007;2(6):346–57.
2. Datta D, Selvarajah K, Davey N. Functional outcome of patients with
proximal upper limb deficiency--acquired and congenital. Clin Rehabil. 2004;
18(2):172–7.
3. Biddiss EA, Chau TT. Upper limb prosthesis use and abandonment: a survey
of the last 25 years. Prosthetics Orthot Int. 2007;31(3):236–57.
4. Kejlaa GH. Consumer concerns and the functional value of prostheses to
upper limb amputees. Prosthetics Orthot Int. 1993;17(3):157–63.
5. Huinink LHB, Bouwsema H, Plettenburg DH, van der Sluis CK, Bongers RM.
Learning to use a body-powered prosthesis: changes in functionality and
kinematics. J Neuroeng Rehabil. 2016;13:90.
6. Bouwsema H, Van der Sluis CK, Bongers RM. Changes in performance over
time while learning to use a myoelectric prosthesis. J Neuroeng Rehabil.
2014;11:16.
7. Cattaneo L, Rizzolatti G. The mirror neuron system. Arch Neurol. 2009;66:
557–60.
27.
28.
29.
30.
31.
Page 11 of 12
Ertelt D, Small S, Solodkin A, Dettmers C, Buccino G. Action observation has
a positive impact on rehabilitation of motor deficits after stroke.
Neuroimage. 2007;36(Suppl 2):164–73.
Buccino G, Arisi D, Gough P, Aprile D, Fazzi E. Improving upper limb motor
functions through action observation treatment: a pilot study in children
with cerebral palsy. Dev Med Child Neurol. 2012;54(9):822–8.
Pelosin E, Avanzino A, Bove M, Stramesi P, Nieuwboer A, Abbruzzese G.
Action observation improves freezing of gait in patients with Parkinson's
disease. Neurorehabil Neural Repair. 2010;24(8):746–52.
Bellelli G, Buccino G, Bernardini B, Padovani A, Trabucchi M. Action
observation treatment improves recovery of postsurgical orthopedic
patients: evidence for a top-down effect? Arch Phys MedRehabil. 2010;
91(10):1489–94.
Cusack WF, Cope M, Nathanson S, Pirouz N, Wheaton LA. Neural Activation
Differences in Amputees During Imitation of Intact Versus Amputee
Movements. Front Hum Neurosci. 2012;29;6:182.
Weiss PL, Jessel AS. Virtual reality applications to work. Work. 1998;11(3):
277–93.
Turolla A, Dam M, Ventura L, Tonin P, Agostini M, Zucconi C, Kiper P, Prion
L. Virtual reality for the rehabilitation of the upper limb motor function after
stroke: a prospective controlled trial. J Neuroeng Rehabil. 2013;10:85.
Kiper P, Szczudlik A, Agostini M, Opara J, Nowobilski R, Ventura L, Tonin P,
Turolla A. Virtual reality for upper limb rehabilitation in subacute and
chronic stroke: a randomized controlled trial. Arch Phys Med Rehabil. 2018;
99(5):834–42.
Cikajlo I, Potisk KP. Advantages of using 3D virtual reality based training in
persons with Parkinson's disease: a parallel study. J Neuroeng Rehabil. 2019;
16:119.
Perez-Marcos D, Bieler-Aeschlimann M, Serino A. Virtual reality as a
vehicle to empower motor-cognitive Neurorehabilitation. Front Psychol.
2018;2(9):2120.
Oldfield RC. The assessment and analysis of handedness: the Edinburgh
inventory. Neuropsychologia. 1971;9(1):97–113.
Mathiowetz V, Volland G, Kashman N, Weber K. Adult norms for the box
and block test of manual dexterity. Am J Occup Ther. 1985;39(6):386–91.
Desrosiers J, Bravo G, Hebert R, Dutil E, Mercier L. Validation of the box and
block test as a measure of dexterity of elderly people: reliability, validity, and
norms studies. Arch Phys Med Rehabil. 1994;75(7):751–5.
Crosbie J, Lennon S, Mcneill M, Mcdonough S. Virtual reality in the
rehabilitation of the upper limb after stroke: the user's perspective.
CyberPsychol Behav. 2006;9(2):137–41.
Lohse KR, Boyd LA, Hodges NJ. Engaging environments enhance motor skill
learning in a computer gaming task. J Mot Behav. 2016;48(2):172–82.
Rohrbach N, Chicklis E, Levac DE. What is the impact of user affect on
motor learning in virtual environments after stroke? A scoping review J
Neuroeng Rehabil. 2019;16:79.
Lewis GN, Woods C, Rosie JA, McPherson KM. Virtual reality games for
rehabilitation of people with stroke: perspectives from the users. Disabil
Rehabil Assist Technol. 2011;6(5):453–63.
Levin MF, Weiss PL, Keshner EA. Emergence of virtual reality as a tool for
upper limb rehabilitation: incorporation of motor control and motor
learning principles. Phys Ther. 2015;95(3):415–25.
Jackson PL, Meltzoff AN, Decety J. Neural circuits involved in imitation and
perspective-taking. Neuroimage. 2006:15;31(1):429–39.
Hotz-Boendermaker S, Funk M, Summers P, Brugger P, Kollias SS.
Preservation of motor programs in paraplegics as demonstrated by
attempted and imagined foot movements. Neuroimage. 2008:1;39(1):
383–94.
Villiger M, Estévez N, Hepp-Reymond MC, Kiper D, Hotz-Boendermaker
S. Enhanced activation of motor execution networks using action
observation combined with imagination of lower limb movements.
PLoS One. 2013;28:8(8).
Kyberd PJ. The influence of control format and hand design in single axis
myoelectric hands: assessment of functionality of prosthetic hands using
the Southampton hand assessment procedure. Prosthetics Orthot Int. 2011;
35(3):285–93.
Resnik L, Borgia M. Reliability and validity of outcome measures for upper
limb amputation. J Prosthet Orthot. 2012;24(4):192–201.
Haverkate L, Smit G, Plettenburg DH. Assessment of body-powered upper
limb prostheses by able-bodied subjects, using the box and blocks test and
the nine-hole peg test. Prosthetics Orthot Int. 2016;40(1):109–16.
Yoshimura et al. Journal of NeuroEngineering and Rehabilitation
(2020) 17:113
32. Bloomer C, Wang S, Kontson K. Creating a standardized, quantitative
training protocol for upper limb bypasss prostheses. Phys Med Rehabil Res.
2018;3(6):1–8.
33. Gokeler A, Bisschop M, Myer GD, Benjaminse A, Otten E. Immersive virtual
reality improves movement patterns in patients after ACL reconstruction:
implications for enhanced criteria-based return-to-sport rehabilitation. Knee
Surg Sports Traumatol Arthrosc. 2016;24(7):2280–6.
34. Cummings JJ, Bailenson JN. How immersive is enough? A meta-analysis of
the effect of immersive technology on user presence. Media Psychol. 2016;
19(2):271–309.
35. Shu Y, Huang YZ, Chang SH, Chen MY. Do virtual reality head-mounted
displays make a difference? A comparison of presence and self-efficacy
between head-mounted displays and desktop computer-facilitated virtual
environments. Virtual Reality. 2019;23:437–46.
36. Chadwell A, Kenney L, Granat MH, Thies S. Upper limb activity in
myoelectric prosthesis users is biased towards the intact limb and appears
unrelated to goal-directed task performance. Sci Rep. 2018;8(1):11084.
37. Cusack WF, Patterson R, Thach S, Kistenberg RS, Wheaton LA. Motor
performance benefits of matched limb imitation in prosthesis users. Exp
Brain Res. 2014;232(7):2143–54.
Publisher’s Note
Springer Nature remains neutral with regard to jurisdictional claims in
published maps and institutional affiliations.
Page 12 of 12
...